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ITEM DESCRIPTION Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
Gwendolyn F.M. Kestrel works for Wizards of the Coast, Inc. as a game designer. Her previous design credits include the Races of Eberron TM, Monster Manual TM III, and Underdark TM roleplaying games. Jennifer Clarke Wilkes is an editor for Wizards of the Coast, Inc. She works primarily on the Dungeons & Dragons® Miniatures line but has edited various roleplaying game books. She co-authored Savage Species TM and Sandstorm TM.
Kolja Raven Liquette is best known for authoring The Waking Lands web site. He has also published articles in Dragon ® Magazine. His previous publishing credits include Weapons of Legacy TM.
Item number: 9780786939138 |
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OTHER RELATED STUFF D&D Dragonomicon - This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.
There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.
To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook. Dungeon Masters Guide 2 - A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time.
The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time.
Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. AD&D Complete Druid's Handbook - Druids love forests, true—but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark, too. This 128 page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high level aspirations. This book has it all—don't leave the woods without it! AD&D Monster Manual II - An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the expanded lists of lycanthropes, giants, and other beasts. AD&D Oriental Adventures - Dungeon Masters and players: prepare yourselves to enter a whole new world-the world of Oriental Adventures! The material in this book will enable you to play the AD&D¨ game as you've never played it before. In the lands of Oriental Adventures, characters are not judged solely on their prowess with sword and spell. Oriental characters' social skills and personal honor are just as important as their combat abilities. Want to learn a martial arts style or create a new style? You can do it in the new worlds opened up to you in Oriental Adventures! AD&D Complete Druid's Handbook - Druids love forests, true—but they love the arctic tundra, tropical rain forests, broad savannas, and fungi caverns of the Underdark, too. This 128 page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high level aspirations. This book has it all—don't leave the woods without it! D&D Mini's Underdark - The source for the latest D&D miniatures release, the Underdark is a vast underground region replete with many iconic D&D monsters, including the infamous – and popular – drow elves. Per previous releases, the figures in this set are chosen from key D&D titles such as the Monster Manual, Book of Exalted Deeds, and Complete Adventurer. The set also features a wealth of characters from Forgotten Realms products such as Underdark, Unapproachable East, City of the Spider Queen, and the Forgotten Realms Campaign Setting. Forgotten Realms novel readers will also recognize a range of familiar characters from best-selling titles. As an added bonus, eight miniatures will also have a second stat card that features epic-level stats specifically for high-level versions of those figures.
Booster pack contents
Eight randomized, pre-painted, plastic miniatures
Stat cards for each miniature, plus eight additional epic-level stat cards.
Underdark set checklist
D&D Races of the Dragon - Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
Gwendolyn F.M. Kestrel works for Wizards of the Coast, Inc. as a game designer. Her previous design credits include the Races of Eberron TM, Monster Manual TM III, and Underdark TM roleplaying games. Jennifer Clarke Wilkes is an editor for Wizards of the Coast, Inc. She works primarily on the Dungeons & Dragons® Miniatures line but has edited various roleplaying game books. She co-authored Savage Species TM and Sandstorm TM.
Kolja Raven Liquette is best known for authoring The Waking Lands web site. He has also published articles in Dragon ® Magazine. His previous publishing credits include Weapons of Legacy TM.
D&D Spell Compendium - Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
D&D Races of the Dragon - Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
Gwendolyn F.M. Kestrel works for Wizards of the Coast, Inc. as a game designer. Her previous design credits include the Races of Eberron TM, Monster Manual TM III, and Underdark TM roleplaying games. Jennifer Clarke Wilkes is an editor for Wizards of the Coast, Inc. She works primarily on the Dungeons & Dragons® Miniatures line but has edited various roleplaying game books. She co-authored Savage Species TM and Sandstorm TM.
Kolja Raven Liquette is best known for authoring The Waking Lands web site. He has also published articles in Dragon ® Magazine. His previous publishing credits include Weapons of Legacy TM.
The Crystal of Power - The Crystal of Power Expansion Set for Quest for the DragonLords
The Crystal of Power is the focal point of the universe, binding the fabric of time. In the first age, the Gods fought for control of the Crystal through their demigods, the DragonLords. When the DragonLords clashed, the force unleashed was enough to shatter the Crystal of Power. Shards of the Crystal were thrown to the far reaches of our world, and I suspect even punched through the barriers of time.
The second age was a time of darkness and chaos was upon us with the passing of the great crystal. You are our peoples best and last hope. I pass to you a great and terrible burden, a shard of the Crystal of Power. Use it and rule wisely. Save our people, gather the shards and re-forge the Crystal of Power.
Now five or six players can embark on a Quest for the DragonLords. Two new civilizations fight for control of the shards. The Amazons are female warriors skilled in the art of combat and have the ability to charm their opponents. The Necromancers are the most feared, with the knowledge to raise the fallen. The "Crystal of Power" - The 5 to 6 player expansion comes complete with well over 80 figurines and all new adventures and even more powerful spells. Quest for the Dragonlords Expansion - Quest for the DragonLords
The Advanced Game Expansion
All attempts at peace with our adversaries have failed. The evil ones have constructed great siege engines and our kingdom is under assault. Foul beasts pillage our realm from all sides. How much anguish can one people endure under such cruelty? Hope is all that we have left. The Crystal of Power must be re-forged to cleanse the land of the ills that have been bestowed upon her. One final push is needed to regain the shards of the Crystal of Power. We must re-build our realm, send forth our knights and ride into battle. Our war machine must grind our enemies to dust and take back what is rightfully ours. We must have faith that the Gods will grant us that power that eludes us from a lost age. A DragonLord, the most powerful force known. We must prevail on our Quest for the DragonLords!
Quest for the DragonLords - The advanced game expansion provides a new level of intrigue. Each civilization has re-acquired the knowledge from the past and is able to build great weapons of war that includes fortifications and siege engines. As King or Queen of your realm, you may spend your hard earned resources on Calvary, archers, or heavy infantry. Each new unit is unique to its civilization. Orcs can ride wolves into battle and the Dwarf civilization use cannons to bombard their enemies just to name a few. Your imagination is the key to victory with this game of fantasy world conquest. D&D Dragonomicon - This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.
There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.
To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook. Dungeon Masters Guide 2 - A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time.
The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time.
Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. D&D Races of the Dragon - Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
Gwendolyn F.M. Kestrel works for Wizards of the Coast, Inc. as a game designer. Her previous design credits include the Races of Eberron TM, Monster Manual TM III, and Underdark TM roleplaying games. Jennifer Clarke Wilkes is an editor for Wizards of the Coast, Inc. She works primarily on the Dungeons & Dragons® Miniatures line but has edited various roleplaying game books. She co-authored Savage Species TM and Sandstorm TM.
Kolja Raven Liquette is best known for authoring The Waking Lands web site. He has also published articles in Dragon ® Magazine. His previous publishing credits include Weapons of Legacy TM.
D&D Spell Compendium - Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
D&D Dragonomicon - This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.
There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.
To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook. Dungeon Masters Guide 2 - A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time.
The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time.
Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. D&D Mini's Underdark - The source for the latest D&D miniatures release, the Underdark is a vast underground region replete with many iconic D&D monsters, including the infamous – and popular – drow elves. Per previous releases, the figures in this set are chosen from key D&D titles such as the Monster Manual, Book of Exalted Deeds, and Complete Adventurer. The set also features a wealth of characters from Forgotten Realms products such as Underdark, Unapproachable East, City of the Spider Queen, and the Forgotten Realms Campaign Setting. Forgotten Realms novel readers will also recognize a range of familiar characters from best-selling titles. As an added bonus, eight miniatures will also have a second stat card that features epic-level stats specifically for high-level versions of those figures.
Booster pack contents
Eight randomized, pre-painted, plastic miniatures
Stat cards for each miniature, plus eight additional epic-level stat cards.
Underdark set checklist
D&D Races of the Dragon - Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
Gwendolyn F.M. Kestrel works for Wizards of the Coast, Inc. as a game designer. Her previous design credits include the Races of Eberron TM, Monster Manual TM III, and Underdark TM roleplaying games. Jennifer Clarke Wilkes is an editor for Wizards of the Coast, Inc. She works primarily on the Dungeons & Dragons® Miniatures line but has edited various roleplaying game books. She co-authored Savage Species TM and Sandstorm TM.
Kolja Raven Liquette is best known for authoring The Waking Lands web site. He has also published articles in Dragon ® Magazine. His previous publishing credits include Weapons of Legacy TM.
D&D Spell Compendium - Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
Munchkin - Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...
And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
D&D Dragonomicon - This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.
There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.
To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook. Dungeon Masters Guide 2 - A follow-up to the Dungeon Master’s Guide, designed to aid Dungeon Masters and reduce game preparation time.
The Dungeon Master’s Guide II builds upon existing materials in the Dungeon Master’s Guide. It is specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time.
Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings. Ready-made game elements include instant traps, pre-generated locations, treasures, and a fully realized and rendered town. D&D Races of the Dragon - Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.
Gwendolyn F.M. Kestrel works for Wizards of the Coast, Inc. as a game designer. Her previous design credits include the Races of Eberron TM, Monster Manual TM III, and Underdark TM roleplaying games. Jennifer Clarke Wilkes is an editor for Wizards of the Coast, Inc. She works primarily on the Dungeons & Dragons® Miniatures line but has edited various roleplaying game books. She co-authored Savage Species TM and Sandstorm TM.
Kolja Raven Liquette is best known for authoring The Waking Lands web site. He has also published articles in Dragon ® Magazine. His previous publishing credits include Weapons of Legacy TM.
D&D Spell Compendium - Spell Compendium provides players and Dungeon Masters with quick access to the D&D spells they need most. Drawing from a treasure trove of sources, Spell Compendium is the one place to find spells that are referenced time and again: the best, most iconic, most popular, and most frequently used. This convenient reference introduces a new spell format that includes descriptive text.
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